Now that things are settled inwell, as settled as their likely to getits time for a little revamp of The Other Side of the Looking Glass. Each week Ill be giving you a little insight into whats going on here, as usual. However, Im also going to dedicate part of each article pointing out forum threads I find interesting, informative, or just generally amusing. As always, Ill also be looking for some feedback on the forums.
Death of the Destroyer
First Id like to thank everyone for their feedback on the Death of the Destroyer event. Knowing what the community feels were the strengths and weaknesses of this event will help us do better in the future. All-in-all, I think the team did an excellent job preparing for and running the event.
Yes, despite what some folks think, I was not sitting at my desk with six computers around me running the entire thing. DotD was a team effort from beginning to end, with a little extra effort from the following folks:
Death of the Destroyer
Storyline: Paul Chadwick
Event Design and Planning: Andy S. and Ben C. (Mission Designers)
The Cast
The Assassin (Days 1 through 4): Andy S. and Ben C.
The Assassin (Day 5): Andy AOK Kaplan (Producer)
Ben S. (QA)
Dave (Art Lead)
Erik Archon Krebs (Lead Designer)
John (QA)
Justin (Designer)
The Oracle: Ben C.
Seraph: Dan Walrus Myers (Community Relations Manager)
Agent Pace: Matt (QA)
Niobe: Andy S.
Flood: Dan Walrus Myers
The Merovingian: Ben C.
Engineering
The Matrix Online Team
And, of course, wed like to thank all of you for joining in on the fun.
Content Reflow Clarification
I thought Id take a moment to clarify some of the ideas out there about exactly what the District Reflows are all about. While part of the system includes an easier way for us to insert objects into the world, were not redesigning the world itself. At least, were not redesigning buildings or the physical layouts of the Districts.
The reflow has more to do with the NPCs youll find in the Districts. The reflow refers to changing the NPCs youll find in each neighborhood so theres a more obvious progression from one to the next. As it stands, you may start out in an area thats appropriate for the level of your character, but the next neighborhood over may be far too dangerous.
So the immediate issue is to lay things out so players move from neighborhood to neighborhood in a progressive manner. The larger plan is to better develop the storyline through the gameplay in these areas. However, that piece is one that will take much more planning and will be implemented as time allows.
The current plan is to release the Slums reflow the week of November 8.
Community Notes
Theres a lot going on in The Matrix Online community these days. As many of you noticed, weve got some new moderators on the forums. Say hello to my little friends: Mad_Hatter, Penguin, Root7, Ryujin, Serenity, and Steelrose. With the additional help, it leaves me time to work on other issues.
What other issues? Im glad you asked!
Its time for The Matrix Online Halloween Masquerade 2005! This Halloween weekend there will be a little celebration going on in the Mega City and some of your favorite Exiles are coming out to play.
The Trick: Beginning with the patch currently scheduled for Tuesday, October 25, youll find Jack-O-Lanterns placed around the city. You can activate them to launch a wave of level-appropriate Exiles to do battle with: Blood-Drinkers, Lupines, Nightmares, and Succubi.
The Treat: These special NPCs will be dropping a treat for those who defeat thema box that only the people who had the waves spawn on them can open. Inside youll find one of a series of Halloween masks that will allow you to change your RSI to that of a Blood-Drinker (Male or Female), Lupine (Male or Female), Nightmare, or Succubus. There is also a rare seventh mask that these Exiles will occasionally drop.
Well also be dressing up the hardlines and clubs Halloween-style during the event. Then, for Halloween itself, will give you 24 hours of pure nighttime to celebrate the Masquerade.
On The Forums
You asked for it, you got it: There are now Events and Next Renaissance forums available for each world. I want to thank everyone for their well-thought arguments on having these on The Matrix Online forums. See? I can be reasonable at times.
With the new moderators online, that can mean only one thing: Sig Contest! I know many of you have already been doing sigs for them, but lets make it official. If youre interested in showing off your mad sig skillz, check out this thread:
http://mxoboards.station.sony.com/matrix/board/message?board.id=rsi&message.id=3286
Other Interesting Threads
If you havent yet, check out Traxadas weekly (if hes not ill) Community Caption Competition on the RSI forums.
http://mxoboards.station.sony.com/matrix/board?board.id=rsi
Did you just get jacked in for the first time? Do you like helping out newer players? Take some time to visit the Redpill Rescue forum.
http://mxoboards.station.sony.com/matrix/board?board.id=redpill
Organization Balance Discussion
http://mxoboards.station.sony.com/matrix/board/message?board.id=general&message.id=33719
Kaspanovas Design Your Own MxO Cover Contest
http://mxoboards.station.sony.com/matrix/board/message?board.id=vectorgeneral&message.id=16157
Liliane Has Created A Player Events Calandar
http://mxoboards.station.sony.com/matrix/board/message?board.id=generalrecursion&message.id=11104
Beta Players Reunite on Syntax
http://mxoboards.station.sony.com/matrix/board/message?board.id=generalsyntax&message.id=1329
See you all on the other side of the looking glass next week.
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