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<Brekkee> Good evening and welcome to another great
Stratics House of Commons chat, tonight our guests are the developers of The
Matrix Online! Tonight’s topic is General Questions so all questions are
welcome.
<Brekkee> Please send your questions to [QT]Gowel or
[QT]Calelena - to do so type /query NICK and type in the window that pops up.
Questions sent to me or the developers will not make it into the lineup, so
don't bother. Full logs of the chat will be up on http://matrix.stratics.com
shortly after the chat.
<Brekkee> We'll start with a brief introduction from
the developers, now would be a good time to send those questions.
<MxO_Auberon> hi everyone, i'm toby aka auberon
<MxO_Auberon> i'm the lead designer on MxO
<MxO_Bornamadman> Hiya. I'm Adam Bormann. I am a
designer working on combat, animations, NPCs, AI, etc.
<MxO_Foxbat> Hello. I'm Bruce aka Foxbat. I'm a game
designer working on abilities, loot, crafting, weapons, inventory items, etc.
<MxO_Killrig> Good afternoon everyone. I'm Brad
Lasnford. I design features and content in MxO’s Mission System.
<MxO_Auberon> lasnford?
<Brekkee> *Poom* how are you going to handle bullet
time?
<MxO_Auberon> good question poom
<MxO_Auberon> bullet time is based on slightly
speeding up and then dramatically slowing down the animations during a fight
<MxO_Auberon> other people not involved in the fight
will see a normal animation but..
<MxO_Auberon> the two participants in that exchange
will witness the bullet time
<Brekkee> *djsandman* here's my first question: can
you tell us anything more about the Fanzine and is it still on track for a
January release even with the recent pushback?
<MxO_Auberon> yeah, i don't have an exact date, but
the fanzine has not been affected by the launch date
<MxO_Auberon> i've seen proofs and its really pretty
cool
<MxO_Auberon> theres a section devoted to beta testers
and we've interviewed some of our top testers
<Brekkee> *sinoth* Are there any plans for areas of
the Matrix completely separate from the city setting? An example would be a
dueling arena. This could be a relatively small room with the setting of a
dense forest, a high cliff, near a waterfall, etc. These rooms would simply
provide an alternate, aesthetically pleasing location to duel and perhaps
provide opportunities for great RP.
<MxO_Auberon> yes, in MxO there are game spaces called
constructs
<MxO_Auberon> these constructs are separate from the
main world and don't necesssarily have anything to do with the mega city
<MxO_Auberon> the first construct is available for
beta and focuses on PvP gameplay
<Brekkee> *RumblingSky* Are Hackers going to stay a
combat class to rival Operatives or will they fall back to their expected role
as a more utility position?
<MxO_Foxbat> Hackers are going to be a vital part of
combat.
<MxO_Foxbat> They fill the traditional nuker or
healing role, depending on how they handle their ability load out.
<MxO_Foxbat> They will be quite excellent in a free
fire mode, but won't fair as well in close combat.
<MxO_Foxbat> Close combat is really where the
Operatives shine. If you want to shut down a Hacker, engage them in close
combat.
<Brekkee> *XxUnforgivenxX* Questions: The combat
system is definitely revolutionary. However in "matrix" terms it
seems to scratch the surface of its potential. Are the plans for tweaking the
combat to involve environment sensitive situations like throwing a person off a
building or taking a telephone pole and whacking it on your opponent?
<MxO_Auberon> interlock was designed to be exapndable,
so yes, we agree that we've only scratched the surface
<MxO_Auberon> but even in its current form there are
thousands of different animations
<MxO_Auberon> i look forward to expanding interlock
post-launch however
<Brekkee> *NaCl_Lick* can you ask if they will
implement 2 player dance emotes, or if it is in the plans already?
<MxO_Bornamadman> We plan to eventually have 2 player
dance emotes, but I can't really say when.
<MxO_Bornamadman> I want to definitely add to the
dancing during the live game.
<Brekkee> *Epic* Are we going to be able to view the
indiviual members of each crew in the faction panel?
<MxO_Auberon> yes, that should be available in the
next beta update
<Brekkee> *RumblingSky* I'm wondering if the UI is an
XML interface, and if so does that mean users can customize the UI to their
imagination
<MxO_Foxbat> The UI doesn't use XML and isn't
extensible. However, we're looking at adding that capacity post-launch.
<Brekkee> *adonai* With the new live date sometime in
Spring 2005, is feature lock now lifted, and can we expect to see new features
make its way to beta during this time, or is the plan to focus and polish what
we currently experience in day to day testing, thanks?
<MxO_Auberon> we're concentrating on polishing the
existing featureset
<MxO_Auberon> i know 2 months might seem like a long
time
<MxO_Auberon> but in "dev time" its actually
a very short period of time for a project this big
<Brekkee> *Ling* how are you going to avoid having a
million variations of N30, teh1, and merphus, name-wise?
<MxO_Auberon> we have name filters in place that we
will be updating regularly, but of course some will get through
<MxO_Auberon> in this situation, our GM staff will
enforce the naming policy
<Brekkee> *Teleocog* Question: To what depth is the
mxo experience committed to symbolism and metaphorical content? In other
words, are you concerned about what tiny details in the game mean in the
context of the matrix, or is it limited to some larger things such as weather
and color tint?
<MxO_Auberon> the matrix was a story that worked on
many levels
<MxO_Auberon> so it is only appropriate the MxO does
as well
<MxO_Auberon> as the episodic updates continue, i
think players will begin to realize that the story of MxO continues in some of
the same metaphorical directions that movies covered
<MxO_Killrig> You could stumble across an NPC while
playing through a mission who has seemingly irrelevant commentary about the
state of the “world” or something they saw recently… Their comments may appear
to have no relevance at the moment, but the occurrence that presented itself
could unravel in future mission.
<Brekkee> *adonai* A tremendous amount of
content has been held back to preserve the Live game for all Beta Testers, such
as story and critical locations. Potentially come Live, these beta untested
elements, which I presume are being quality tested by staff, could introduce
bugs directly into Live. How does Monolith intend to ensure quality testing
internally on all of the "secret" game elements while maintaining the
bug fixes o
<MxO_Bornamadman> We are running tests internally on
all of our events, with a large number of testers, as well as testing
variations of the events in the Beta.
<MxO_Bornamadman> So the beta testers won't be getting
a sneak peek into the events of the Live environment, but they will be helping
us to test out the same systems that run those.
<Brekkee> *Niksis* Heya, when mxo goes retail, will it
be a pay 2 play game like so many others? and if its gonna be that, how much
will it costs a month aprox? and will those who are beta testers get something
for testing?
<MxO_Auberon> i believe that WB has announced the
pricing policy
<MxO_Auberon> there is monthly fee, but the first
month is included in the retail package
<Brekkee> *XxUnforgivenxX* Question: What are your
plans to keep players hooked into the Matrix? I understand some development of
the storyline involved the Wachowski Bros. However will they continue to
contribute for as long as this MMO will run?
<MxO_Auberon> sorry, quick jump to prev q: retail is
$49.99, monthly fee is $14.99
<MxO_Auberon> we have about a year's worth of material
already planned out, and there is every expectation that we will continue the
story for as long as the game is viable
<MxO_Auberon> oh and yes, this is all material that
the brothers have worked on
<Brekkee> *[tI]Spartan* What are their plans for
factioned based PVP warfare, and what can they divulge about constructs?
<MxO_Auberon> rather than factions, PvP in MxO is
organization vs organization
<MxO_Auberon> so you won't be able to have to zion factions fight each other
<MxO_Auberon> but they could still challenge each
other to duels
<Brekkee> *Metel* Is there any chance for a
first-person point of view in general gameplay?
<MxO_Auberon> we tested 1st person view and it just
doesnt work well in melee fighting
<MxO_Auberon> the characters flip around so much that
it was very disorienting and actually quite nauseating
<MxO_Auberon> so we have no plans for that at the
moment
<Brekkee> *[tI]Tallon* What can you tell us about high
end content, and are there still plans on still putting in constructs?
<MxO_Auberon> yes, there are several constructs that
will be available in the launch environment
<MxO_Auberon> but the real high end is participating
in the highest level of the game story. i'm talking about a level where you are
interacting directly with movie characters
<MxO_Auberon> these scenes are scripted out and will
only occur for a handful of players in some cases
<MxO_Auberon> the high end gameplay for MxO is writing
yourself in the matrix saga
<Brekkee> *Kreestas* will the monthly story updates
come in the way of FMV sequences?
<MxO_Killrig> Yes. In addition to the new FMV
sequences which will star the characters and actors of The Matrix Trilogy, we
will have new mission content being rolled out with the updates that continue
the storyline.
<Brekkee> *[tI]Jabs* What are the general plans for
Player-Run economy (similar to SWG) in regard to Coder's object creation
ability vs. Vendors and Loot Drops? What will make it worth my time to bother?
<MxO_Bornamadman> It's not FMV as in "filmed
sequences". It's actually in-game cinematics with the voice talent of the
actors from the films.
<MxO_Foxbat> I feel very strongly that player
character crafters should be the primer movers and shakers of the economy.
<MxO_Foxbat> So while vendors will be there to
"prime the pump" with lower level abilities and items, it is going to
be the Coders who provide the middle and high end stuff.
<MxO_Foxbat> You'll find good stuff as loot drops. And
then you'll be faced with a choice... you can use it and wear it out...
<MxO_Foxbat> ...or maybe you can find a Coder who can
learn that recipe and make you item codes that can reproduce more copies of
that item, so you can keep it around.
<MxO_Foxbat> I think Coder abilities are going to be
very useful and very much in demand.
<Brekkee> *[FA]Plungerman* Qustion: What changes to
the clubs in the game will be made in later releases?
<MxO_Auberon> we're working to include diffent kinds
of music to suit each club's "venue". No promises, but this is
certainly an area that the devs and WB are interested in long-term
<Brekkee> *[FA]boombye* Ask them if there will be
constructs for items and clothing, or way to store all the cool fashions they
have, and if there will be any private constructs for clan duels n what not..
thanks? ;x
<MxO_Auberon> the real way to store things is not the
item
<MxO_Auberon> the item is just a temporary instance of
the thing
<MxO_Auberon> what we expect players will want to
collect is the code for that item
<MxO_Auberon> your inventory space is limited to 48
slots
<MxO_Auberon> but you code archive is 500
<Brekkee> *DizzyBlonde* I'd like to know if we will be
able to alter our RSI's appearance, like changing hair styles, adding/removing
tatoo's and that sort of thing? Thx for taking the time to do this interview
btw.
<MxO_Auberon> you can change any of your character's
clothing and accessories, but initially you won't be able to change haircolor
or tattoos
<MxO_Auberon> although if there is a great demand for
it post launch, we would certianly investigate that functionality
<Brekkee> *[FA]Lithium* Ok heres my question: When and
where will be see snow in the matrix? Thanks.
<MxO_Auberon> oh and you're welcome, dizzyblonde
<MxO_Auberon> :)
<MxO_Auberon> you'll see snow in MxO, but i'm not
saying where or when ;)
<Brekkee> *[FA]FaithAngel* Will Melee weapons ever be
in-game?
<MxO_Auberon> ever is a long time
<MxO_Auberon> certianly not for launch, but perhaps in
the infinity of time, it could happen
<Brekkee> *Aiglos* What are the planned bonuses for
being a member of a crew and having one's own hovercraft?
<MxO_Auberon> to be clear, all the hovercraft have
been destroyed
<MxO_Auberon> so it will be a while before they are
rebuilt
<MxO_Auberon> zion was devastated and the only way
redpills are getting to bradcast depthis though these big
"hoverbarges"
<MxO_Auberon> essentially non-combat transport craft
<MxO_Auberon> but when the combat craft are available,
they will have options for equipment that provides bonuses and extra abilities
to crew members
<Brekkee> *[tI]jetuser* How often do you look to have
ingame events with the gaming crowd?
<MxO_Auberon> we're very aware of the problems with
huge ingame crowds
<MxO_Auberon> so we're not likley to annouce a
specific time or place when in-game events occur
<Brekkee> *[FA]FaithAngel* How do the attributes work?
(as far as gettting more inner strength per lvl?)
<MxO_Foxbat> Your attributes funnel into what we call
your character stats. Each of these stats governs an specific game aspect of
your character.
<MxO_Foxbat> So you might have a Combat Tactics stat
which acts as a bonus to your combat tactic scores.
<MxO_Foxbat> Each point of an attribute gives a bonus
to a number of stats.
<MxO_Foxbat> Some times this bonus is incremental, and
you'll need to raise an attribute a few points to see a change.
<MxO_Foxbat> Over time, you can start to slant your
character towards certain types of activities, such as being good in close
combat, or at transmiting viruses, or coding.
<Brekkee> *Dak* Is there going to be a specified level
cap at launch, or are things going to be mostly open ended?
<MxO_Foxbat> The level cap at launch is 50.
<Brekkee> *Niksis* When using bullet time, won't it
place to to fighters outta synch since they slow down when everyone else aint?
<MxO_Bornamadman> You actually aren't getting out of
synch when you are in bullet time, because the during BT, the move speeds up at
the beginning and end, So it is actually taking the same amount of time as the
move playing at regular speed.
<Brekkee> *[FA]Helez* Will Movie Characters such as
the Trainman be available to be raided and defeated?
<MxO_Auberon> ok, so heres the deal
<MxO_Auberon> when a movie character dies in MxO, they
don't necessarily come back in 10 minutes
<MxO_Auberon> MxO isn't a theme park
<MxO_Auberon> what happens in MxO affects the
continuity of the entire matrix story
<MxO_Auberon> so if a character was defeated, that
would be part of the continuing story of the game and the matrix universe in
general
<MxO_Auberon> i realize this is a big departure from
the way most MMOs work
<MxO_Auberon> but its also the only way to really tell
a story
<MxO_Auberon> otherwise, you're just spawn camping the
same cardboard cutouts over and over again
<Brekkee> *Chorion* Could you give us some background
on those nasty looking exile nightmares?
<MxO_Auberon> nightmares are exiles that are part of
an older version of the matrix
<MxO_Auberon> like the twins, they really don't belong
in this incarnation of the matrix, but yet there they are
<Brekkee> *Imiut* Question for Toby: Aren't you
getting sick of getting asked the same questions in every interview over and
over again?
<MxO_Auberon> no!
<MxO_Auberon> seriously, i think its very important to
get the word out to folks
<MxO_Auberon> and if that means answering the same
question over and over, well so be it
<Brekkee> That will wrap it up for tonight. I’d like
to thank the devs for coming! The log for tonight’s chat will be up shortly on
http://matrix.stratics.com
<Brekkee> Thank you all for joining us! You can join
#MxO to chat more about the game.
<MxO_Auberon> thanks everyone
<MxO_Foxbat> Thank you.
<MxO_Bornamadman> Thanks, it's been fun!
<MxO_Auberon> i'm really glad you took the time to
join us
<MxO_Auberon> oh and pre-order MxO
<MxO_Auberon> ;)
<MxO_Foxbat> Hyper-Jump Beta! It rocks.
<MxO_Auberon> ok enough pimping, im out of here
<MxO_Auberon> later folks
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